Drumroll... I am new here. Ta-dah! Though not up to par with the forum or the general awareness, I have a question that I am not sure has been addressed, but forgive my ignorance for not having a more intimate knowledge. I did perform several searches prior, both here and on Google. I am interested in offering up a mesh to…
Hi, I'm working on a game and would like to work with a 3d artist to make 3d models. I would be able to send 1800 dollars for first commission. I don't put deadlines for as long as at least some progress is made every week. To start for the beginning of next year. The game will be gacha/open world/mini-games with a huge…
Hi guys. Just want to share with you my personal project, a model of Pz.Kpfw VI Ausf.H Tiger I. The main goal of this project was focusing on Maya Sub D Modeling for cinematic pipeline. It took me about 3 weeks. The model itself is about 2 millions faces but might be optimized as I modeled all unnecessary small elements…
Do you use Maya or ZBrush? When modeling ornaments and pillars for a church like this photo. I'm not very good at curvilinear modeling, and I'm planning to model church ornaments and pillar crowns as practice. When modeling something like the one in this picture, do you model it all in Maya or do you create it in ZBrush…
Hey everyone After avoiding it constantly, i finally gave up and tried to learn how to skin. Thankx to poop's awesome video tut (you rock poop ) i was able to create this skin. I basically just followed everything he did, and didn't try much experimentation. I still have a lot to do, but i wanted to pimp what i already…
Hi guys, this is my first thread here in polycount. So don't be too mean to me. :poly124: I have in plan in the next 80-100 days to model 120 realistic high poly weapons, I reckon each weapon can be model withing 3-4 hours depending on how much detail it has. I have some skill, I'm not the best modeler but I think I can…
This was missing, so I had a stab at it. People are always posting images of their models online and asking for feedback. Unfortunately at times the model is presented so poorly that it makes giving feedback nigh impossible. The main problems are tiny images with no contrast on the model but a huge contrast between the…
Dear Polycounters, We are working on our normal/specular map support in our engine and we are looking for some models to test it with. From what I've seen so far I can see you guys are making some wonderful work. If anyone would be willing to supply some models for our testing purposes it would be greatly appreciated.…
I think you need to stop and think about what you are trying to convey with this piece. Concept artists and modelers are different people and have different job descriptions. It's all fine and dandy to make something from your imagination, but, there has to be some reason for the design choices that are made. Don't just…
I'm trying to model a still flag on a vertical pole similar to picture below, but I'm having trouble with both modeling and uv mapping. The modeling is problematic because the flag doesn't just fall and wrinkle, but kind of twists onto itself and around the pole. The mapping is difficult because of stretching and the…