Do you use Maya or ZBrush? When modeling ornaments and pillars for a church like this photo.
I'm not very good at curvilinear modeling, and I'm planning to model church ornaments and pillar crowns as practice.
When modeling something like the one in this picture, do you model it all in Maya or do you create it in ZBrush and retopology it in Maya at work ?
Also, if I want to become an environmental artist, do I need to have enough technical skills to be able to model such a shape manually using Maya?
Replies
I'd try both ways personally. It's not "easier" to do it in zbrush or maya. Especially if you try to get the same quality of result.
Each program has its strengths and weaknesses. If you are focused on learning just try it both ways so you can find your own most efficeint methods.
I'm going to try each of the Maya, ZBrush and hybrid methods.
I was happy to learn from you because I was worried about studying on my own without going to school.
I'd like to get some feedback on it.
I can't make a beautiful curve and the shape of the leaf is flat.
I would model everything flat and deform it afterwards.
Maya has wire deformers or something equally awkward that you can use for the purpose - not sure, I don't use Maya for complex modelling jobs.