Do you use Maya or ZBrush? When modeling ornaments and pillars for a church like this photo.
I'm not very good at curvilinear modeling, and I'm planning to model church ornaments and pillar crowns as practice.
When modeling something like the one in this picture, do you model it all in Maya or do you create it in ZBrush and retopology it in Maya at work ?
Also, if I want to become an environmental artist, do I need to have enough technical skills to be able to model such a shape manually using Maya?