Im in need of a specific render look and its been evading me. How do I setup lights and settings to achieve dark shadows close to the object that blend to soft shadows that quickly blend to a pure white floor? Just like shown in my attachments, especially the first one. Im using 3DS Max + Mental Ray.
Thank you all to everyone who contacted me with interest in this job. I received many replies to this commission and it took me a bit to get through them all. This is an extremely talented community but after much deliberation I have found someone to take the job. My intent was to respond to everyone individually but new…
The policies are just the same, they just changed the PR spokesman. Also, Malcolm Turnbull is in charge of the NBN so he's no better than Abbott in that respect.
I personally have never used blender but have heard its quite robust with that it can do. In terms of modeling as a subset of game design I would focus most on the basics of art/modeling. Know your large forms and how to vary them with smaller details to make a believable character/environment. Know some about color theory…
They meant hold the key then click on the objects. It's quite possible the docs are outdated or they just failed to review it and omitted "shift" from the "Hold to..." sentence. Q doesn't work here either, but I'm using MD on Linux through wine so things can be a bit different. You can use shift instead, that's the default…