Another Polycount Newb here... Hope Kap'n Kronic doesn't mind me piggy backing off his thread but figured you guys really didn't need another one of these 'hello my name is_______' threads anywhooo... Pretty much polar opposite of that guy, my names jon I'm 35 (not like that matters :poly122: ) been a CAD monkey way too…
Hello all, I'm working on a 3D model of a ship that is supposed to have the exterior and interior all modeled. I want the transition to be seamless so I wondering how I should go about modeling the inside once the low poly is done for the outside of the ship. Im using mostly Zbrush and cant figure out how I'm supposed to…
Hello, I've probably made so many useless threads, but now this one will be the one I keep up! I've been trying to make a stake in blender to submit to the TF2 workshop for a item set that I've been working on. I need to know a couple things: should I use a tablet (if so whats a cheap tablet?) or a mouse for small edits to…
Hello guys, I'm working on this cylinder for a high-poly counterpart, have my head scratched on this problem the whole day and tried off different poly cuts, still no use. What I'm trying to do is to have this beveling along the cylinder like this one (low-poly) This is what I did so far for the highpoly counterpart But I…
Hello. I have a sci-fi game in mind. The screenshot shows a very rough model of a corridor scene that I made in Maya. I want the scene to look as if the white parts are glowing and illuminating the entire corridor (the walls will be having a grayish texture). However, I am not sure how to apply the glowing effect and make…
Hello, So am working on this guy and I am wondering if anyone has a good methods for adding those curves he has on his head. The method I am using atm is drawing them with the mask brush and then going to the Deformations tab and using - on the deflate slider. I am sure there is a better way. Or I could just clean up the…
Hello, I have used the train tracks script to make the tracks for the tank I am working on at the moment. The problem is when I try to copy them across all the segments are still stuck to the original spline that was used as a guide. I have more less tried everything to get them to un-snap from it with no luck. Exporting…
hello everyone, I'm exploring the world of 3D printing, I want to sculpt scientifically correct dinosaurs and I was wondering if there is a technique or pipeline to obtain good results efficiently. Or making it look close enough like in some of these illustrations (it looks really fluffy) Thanks.
Hello polycount and hard surface modelers especially, I have a Maya to Zbrush, hard surface related question for you all. First off, I have worked a bit with 3Ds Max it is a fine program, but my main program is Maya and for my current project I need to stick stricktly to a Maya to Zbrush to Maya pipeline. Within this type…