If the avg that they make isn't an average of $74 dollars an hour then my bad. I agree with Dekard though, let some of them fail and go into bankruptsy ( sp? ) to restructure and come out better in the end. Yes the bailout of the banks is BS, and they needed to let some of them go under as there are to many of them, but…
Hello, I have created a metal tilling texture in Mixer. In SP I have created another baked metal texture map. Is it possible to refine the metal look so the two texture match better? I'm now getting two different metal textures/pieces in my unreal scene. Hope it makes sence. Or would you need to tweak the Roughness…
I have baked maps in SP for awhile now and have had no issues. If I do, it's because I didn't set the proper smoothing groups to match the UV islands. Or mismatching mesh names or material IDs. On this particular mesh, the rings beveled edge on the exterior of the frame bake as they should but the interior creates a…
Hi everyone! So, i want to work in the game industry as a game environment artist. Modelling in maya, texturing and baking in SD/SP. BUT UV-mapping! I like UV-mapping in Blender way more than in Maya, but Blender not a standard software of industry. Is this metter, if i want to use Blender only for UV mupping? Or i have to…
http://www.game-warden.com/bsg/downloads.html a free standalone mod/game using the freespace 2 engine, they are really close to the series (the sp mission available in this release is taken from one of the episodes). there's multiplayer too, knowing that's mod work, the result pretty impressive, I place it just under x3 in…
Hello everyone, So im now working on my final portfolio. This is the low-res model for the folio. Ive got more coming :/ Sp here it is: And the wire: The count is 1100 Tris (if i remember correctly). The skin texture looks ok to me, but i dont think his suit is working...I really want this to be the best texture i can come…
I´d like to get some feedback on this character I made for my portfolio. It´s made in Zbrush and SP, rendered in Keyshot. I Is there anything very wrong with it that I don´t see? I have 1 year left of my 3D art school and aiming to get into the gaming industry. Is this near gameready? If not, why ? :) I´m also gonna post…
Hey guys, I'm considering a new laptop. The one I'm looking at right now is the gigabyte aero 15 (max-Q) with a 1060m GPU. I've no doubt it will run 3dsmax/modo with ease however, im worried the 1060m wont preform well in substance painter. Does anyone here own a laptop with a 1060 that can reassure me that it works fine…
Would love to see a more interesting shape on the big tree. The roots are nice, but floating. The main trunk is very straight, could be nice to make it a spiral or some other interesting shape, that complements the half-circle stage. For example, an old Juniper in Moab by Douglas Miller:
https://youtu.be/Sz3XgsFjmi4 There's a whole lot of other ways to change the colour of the stitches in SP, including using an HSL filter or a gradient filter. You say you need a mask though, so here is one method to extract one. I should point out that anchors default to referencing the base colour channel. You can change…