Hi everyone!
So, i want to work in the game industry as a game environment artist. Modelling in maya, texturing and baking in SD/SP. BUT UV-mapping! I like UV-mapping in Blender way more than in Maya, but Blender not a standard software of industry. Is this metter, if i want to use Blender only for UV mupping? Or i have to use only "standart" software if i want to work in the game industry? Thank you for your attention
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Anyway, i'm not employed in a game company but i think that if a company use Maya and nothing else you must do the UVs in Maya, it is normal.