There's a video where successful artists are interviewed for their daily routines. https://www.youtube.com/watch?v=spAbVkwuw1k Among the responses, warm-up exercises were mentioned frequently. The artists expressed how they don't like to start off "too cold." Exercises like chicken-scratch circles and lines before a…
I hope no one will mind if I write here. I also have problems with rigging. I'm working on a cloak for the Rubick. And I try to attach it for several days, but nothing helps. I use different bones, but what happens is that the cloak changes form. It looks awful, and does not resemble my cloak. I've tried many combinations,…
So you want to move your hip and want the IK leg to follow, but the knee bends incorrectly, even though the foot follows the hip correctly. Do you use a Polevector contraint? Is the pole vector following the hip as well by parenting or point constraint? There is no need to learn MEL (or better python) to be a beginner or…
Looking for 1. 2D artist to create Unity Game assets for 2D platform mobile game. The scenes will be alien/robotics/futuristics. 2. 2D Animator who will work with Unity/Spine rigging. 3. 2D artist to creat VFX for weapons/attack/Shootings All jobs are paid and will last up to 3 months or more, depending on how things work…
I have here with me a more or less complete trebuchet model, but I'm not sure of the optimal method of rigging it. I want the ropes in the bottom left to move as realistically as possible during launch. The central beam, axles, and counterweight are all linked without any MassFX modifiers The ropes and sling have an mCloth…
Hey Guys, I'm hoping someone out there can help me out of a jam. I've been commissioned to design a 3D cartoon robot character the only issue is I have to develop it in Cinema 4D and I am mostly a Maya artist. I have had a look online and there are not many courses for Rubber hose type characters within Cinema. Basically I…
Pterodactyl - Basemesh to engine Hey there guys i was just looking too get some feedback on a university project i started along side my final year project. Its been neglected abit and bit rushed because of my final year project taking up so much time this year. The pterodactyl character is based off a combination of…
Hello guys, I am rigging an interesting piece of machinery. I did set up a chain using bones and via IK solver I attached it to spline. Hovewer, I have no clue of how to make this work properly. The highligted box like thing should be movable by player (in unity) to left and right. The chain, or rather the bones should be…
I have created eyes and need two major things 1) blinking animations for the eyes 2) A rig for the eyes to use in Unreal Engine 4 Email: R3ngad33@gmail.com Skype: golbez200 please provide examples of any relevant works you have created and your portfolio here are some examples of the eyes as well as the character model