Out of houdini , what projection is that and how can I do to convert to equirectangular? I did manually , but if I can find a more automated process would be nice... https://i.ibb.co/bFv1XVT/gagarinheightmap.png
Hello! Other Worlds Software is a new, British-based development studio and we are looking to expand our team for our first commercial game, Necromancer. Necromancer is a reverse zombie apocalypse game for tablet and PC where the player uses their zombie mobs tactically to defeat the heroes. We've recently completed a…
Hi Polycount! In this thread I'm going to post updates from character art for Project Phoenix which is ought to be spiritual successor for All Points Bulletin. Game is being built on UE4 by an international team of volunteer freelancers (Nekrova Team) with plan to release test build at some point in future. On personal…
General Information: You will sign a NDA doing work for us! Company : To be disclosed on further contact. We require all team members and star wars council to be state-side because in the future we will be paying with royalties and/or cash deposits. After the project is finished you will be paid if the project fails, but…
Hi everyone, Its my first time here and I would like to simply introduce myself by showing you the latest project I have done at school this 4th semester. [ame= http://www.youtube.com/watch?v=xRHXjpS7HD4]Watch Beach Here[/ame] The goal of the project was mainly to have a nice scenographic composition using only a handfull…
Hello! We are Project Amindale, and we're looking for team members to join us in creating our game! Amindale is an RTS that we are building in the Unreal engine. It takes place in the low-fantasy setting of Amindale, a region with a large helping of dark magic heaped over a troubled political history, though expansion into…
some samples ^ this one isnt meant for mobile games...this is is roughly at 10k polys or tris thats not including the wings...this dragon like creature has wings just didnt have space to render them in also this dragon creature is using is diffuse, spec and displacement...so yeah this dragon 3d model thing is not meant for…
I was hoping to find some consensus relating to material management in a project setting in regards to the texturing pipeline. This might be a long post so I hope you like text. I'll put a TL;DR at the bottom. At my current studio we are working with a large volume of tiling textures (hundreds) for use with buildings and…
Hi everyone!! I'm currently working on my final project for the course i've been studying for the last 2 years and i'd like to be posting the progress here... I've never posted anything before but i hope i can manage it xD. So, the project is basically a bunker inspired on Harrison Eilers work. I already have the blocking…
Hi guys! I'm finally at my last year of university, hoping to find an internship and a job soon. I'm currently working on the pre-production phase of my final university project, ( which consist to make a game ). I would like to ask you guys if you have some tips to recommend? Any workflow (Agile, Scrum, etc...), software…