Hi everyone!! I'm currently working on my final project for the course i've been studying for the last 2 years and i'd like to be posting the progress here... I've never posted anything before but i hope i can manage it xD. So, the project is basically a bunker inspired on
Harrison Eilers work. I already have the blocking done and some base lighting. Now, i'm working on the models and also texturing some of them, i created a base material to manage as instances inside unreal. Also i've done the walls, ceiling and floor material in substance designer but they still not being "the ones". Hope you like it and hope to see some feedback from you!!
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Also, i have a animated material with the Panner node in UE4 for the waves visor of the first prop i uploaded.
This week i'll focus on the big assets like the locker, table and bookshelf. See you soon!!!
Also, the loops at the middle of an object are because i'm using symmetry to optimize the UV canvas and save time texturing.
But yeah, i try to improve with each model i do and any feedback is good for me so thanks!
Working against clock to have the more assets as possible for the final presentation at school. Added a vintage fridge with interesting lighting and more dressing assets. Just a few more and will be almost done!!
Although the fridge also could work better left to the desk in that corner, mirror it so the hinge is on its left and open it up so more orange light floods in. Placing the bed further forward in the process
The poster on the left although looks great seems to add way to much detail and draws your eye away from the table, perhaps try positioning it on the left wall
Other than those changes I think its looking great and hope to see it more in the future
But, as this is a course project, i have to say that is already submit and with great calification by my teachers. I hope to be able to still work on it with all the feedbeck but at the moment for the submit this is the result. Hope you like it.
https://www.youtube.com/watch?v=lEehg4kF40I