well it's been a long time since i did my own personal art so i figured i should finish this one up but i've looked at it too much and need some fresh eyes. just an fyi the high poly still isn't fully sculpted but i don't want to go into the details and realized i missed something. C&C are welcome! and if any of you could…
Hi everyone, I been wanting to do fan art for this job class since August. I had to commute 2 hours to get to work and Tactics A2 kept me entertained. I always thought that the Viera race were cool and my elementalist was a key member of my party. Now that I know how to model characters and my portfolio is at a presentable…
Hello
everyone! My name is Ilia (TeslaBerserk), and I'm a 3D character artist. I’ve
worked on hand-painted textures and 2D art in the past, and I’m
also a professional miniature painter, primarily focusing on
Warhammer 40k. I've
been a dedicated fan of the Warhammer universe for over 20 years, and
creating a servo-skull…
I've begun working on a piece based on a lovely bit of concept art from Pavel Elagin. Go check out his site! There are a few things that I really like about this concept. The colors are saturated but not overpowering, and in general everything is quite readable and clear even if it's not necessarily super detailed. I was…
Hello senseis,I find this feature of Unity fantastically frustrating, unintuitive, and potentially destructive. Is there a way to change it so that saves work like every other program I've ever used? -I could understand if it were a feature of 'scene' saves (within the same project), but projects!? Madness? -How are you…
I've finally found a part time job! Now I have time to get back to doing my portfolio instead of boring job searching all day. :poly121: Here's a knife I got started on two weeks ago. I hope to get more modeling done this week followed with texturing and rendering. Reference: High poly (W.I.P) Here's the video I've been…
I've gone through quite a lot of threads on polycount that seemed very promising but none of them anwsered one of the seemingly most important questions in regards to washed out normal maps. My goal summary: 32bit normal map in Photoshop should not be washed out In Marmoset 4, baking a 16bit normal map as a PSD file, will…
@Ewan Nice to learn what scale you extracted from the concept :+1: I think it's a bit of a balancing act between capturing the feel of the concept and having a good play space. I suppose if one wanted to keep the concepts feel of verticality, the pillars could be made taller so the room proportions are preserved. Here is…
Hello everyone! This is a thread where I will be showing and explaining my final semester project titled "EUROPA". This is the idea that I have worked on as a part of my Masters course in Game Art & Design, with a project deadline of August 21st 2024. I always enjoyed working on both the equipment and characters, and the…
Hello, I have a frustrating problem with maya, where the hair I shape using guides doesn't seem to care about the guides. The hair barely cares about the shape or the length of the guides, just doing it's own thing. Pictures below for reference. Guides and the preview. No fucking idea why this happens. I understand…