I imported a PLY model with vertex color embedded into 3DS Max. I then UV unwrapped it and need to transfer the vertex colors to a diffuse material. How do I directly transfer this color information to a bitmap without altering the color based on the ambient light of the scene? I read somewhere that it could be done…
Hey guys, Ive been having problems with my normal maps not working right with my smoothing groups in max. I learned that your supposed to put all your smoothing groups to 1 group when you apply a normal map. Bu with this model Its not looking quite right. Im getting bad dark areas from the smoothing groups. and If I use…
Just wondering if anyone has installed the new service pack for Max and tried creating some normal maps. There's supposed to be some bug fixes for it, and I know some people here have had trouble with normal maps in the past. Hopefully, it's all fixed now and we don't have to use a third party program anymore.
hey guys. i tried searching for this problem but didnt find anything. when i have a lot of materials all using normal maps, max starts to confuse them with each other. It will show the correct diffuse but will grab the wrong normal map from another material even though the paths are correct. is this some sort of memory…
Is there any way to bake a normal map with alpha transparency in 3ds Max? Something like this: I want to create some normal maps that I can use in Substance Painter as extra details.
Hi there, I'm running into a great problem to see my normal maps in Max 7 viewport, because when I hit the "dx display of standard material" checkbox and to show it in the viewport my mesh (actually a plane) disapears (I actually can see it's wireframe when i'm rotating the viewport). Actually the metal bump works fine in…
Hi :) I have a small project i need to finish this week, and i got stuck with a problem :( I'm trying to bake normal maps for my model, but for some reason im getting an error. The renderer is mostly red (error) and my normal map turns out pink. Here is my normal map, render error and my model in 3ds max with and without…
Hi all, I have just moved over to Max from Maya. I just created a model of a barn with diffuse, spec, and normal maps applied to it. I put in a skylight/lightracer set up and rendered. My normal and spec maps are not showing up. I have the normals in the bump channel and the spec in the specular level channel. Also, I have…
Hi. New here. Been searching on google, but couldn't find anything to help me so... I'm trying to create normal maps with Crazybump (out of black/white heightmaps) but I have a bunch of shading issues in 3DS max (both rendered, and viewports). New to Normal Maps. Please, please help or give me some guidelines. Here are…
I'm not getting a Tangent-space normal map when I do render to texture I keep getting Object-space normal map is there a setting that needs to be changed? I'm using 3ds Max 2012.