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Max showing wrong normal map

00Zero
polycounter lvl 16
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00Zero polycounter lvl 16
hey guys. i tried searching for this problem but didnt find anything.

when i have a lot of materials all using normal maps, max starts to confuse them with each other. It will show the correct diffuse but will grab the wrong normal map from another material even though the paths are correct.

is this some sort of memory issue?

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