Hi! I made a simple animation for my vehicle in Blender. I have two main problems during import process:1) The orientation of model is different than in animation. The animation is ok, but the model lays on the doors. Should I change something in export what is forward, or just rotate the model? 2) There's a scale problem,…
Hey guys, So I have been working on my metroidvania recently, and I was wondering if there is software that animates through AI? (obviously I'm not an animator, so I need something to get the job done at the moment) Thank you,
Hi guys, I have this animated material for a particle system However each particle shows the same animation timing and frame on all particles simultaneously no matter how old they are. Is there a way to delay the animation throwout the particle life (per particle)? example when each particle spawns, the animation should…
Hi,I'm looking for Full time / Part time / Freelance work. I have worked in multiple games before. I have over 10 years of experience. Contact : akshatcg@gmail.com Here is my demo reel.https://www.akshatcg.com/ Please let me know if you find my work interested. Thanks
I had a really fun time making this animation. Akuma's Warmup Before His Next Fight http://gamerreel.com/Animations/Akuma's_warmup.avi Thanks For Watching!
Hey Polycount, Is it possible to transfer (or just bake) animation that is on the bones of a character onto its control rig in Maya 2012? Here's the scenario: I'm animating some game characters that have animation for walk cycles already on their bones. I got rid of the animation and rigged them. Now I'm looking for a way…
Hi Guys . We have a character for our game that is going to have more than maybe 40 animation on it . We are using 3DSMax for our animation but we have a problem . right now we are animating Just ONE file so the key frames goes to more than 10000 and this is very annoying . Is their a way to animate our character in…
ok... we have a bunch of anims for a character that were done in Max. These were done for the PC version of the game and we'd like to use them on the DS version. Now,.. the max files contain just animated mesh...ie: its just the character limbs moving etc with no rig in there. We need to get this animation into Maya...and…