Thanks Rollin, yeah, agree. I aim at doing photogrammetry textures, that process is taking less resources that computing 3d objects, will improve ram. And apparently need to get newer motherboard with DDR4 ram
With Substance 3D Sampler 4.0, you can use real-world images to create 3D objects with automatic subject masking, texture mapping, and geometry decimation. We'd love to see what you come up with and hear any feedback you may have, feel free to post feedback and scan results here!
Working on a World War 2 survival game and we're in need of the following assets. If anyone is capable of delivering these could you please pass on a quote to us. Thanks. Scanned tileable ground grassScanned tileable ground sand (Smooth)Scanned tileable ground sand (Rough)Scanned tileable ground mudScanned tileable ground…
Hey all. Been a long time since I posted here but finally due to downtime at work I can build the 3d scanning light sphere (among other things) that I have been planning for quite some time! I work full time as an environments artist in film, And photogrammetery is a massive part of it, I mainly use Reality Capture for my…
Was just wondering what everyone uses or if anyone knows a quick way in photoshop to do this. There's always shadows and Agisoft offers an option to do it with the professional version which is over $1k. I'm willing to pay, but that's a little outside of my range just for that feature. I have access to…
I was scanning some of the bananas I use in my morning smoothies, After about 12 I decided it would probably be a good idea to throw these into a small scene in UE5 to see how it goes. Seems to have turned out pretty well. These were scanned using a 12-megapixel Lumix DMC-G1 from 2008 so I'm pretty chuffed with how well it…
i've spent the last few months making some spray cans as props for a scene im working on. the labels were captured using photogrammetry. the metal parts of the cans I manually retopologied. so I've got a pretty good work flow now. a few of these were cans I found floating in my local river while kayaking. 3 of them were…
Hey fellas! I've been taking some photos these days inside a medieval castle in my hometown. To capture some of the walls that haven't been restored yet, to get an authentic medieval wall material. The pics came out great but I'm facing an issue, tiling. Most tutorials online about tiling focus on a natural material (dirt,…