Hey fellas!
I've been taking some photos these days inside a medieval castle in my hometown. To capture some of the walls that haven't been restored yet, to get an authentic medieval wall material.
The pics came out great but I'm facing an issue, tiling. Most tutorials online about tiling focus on a natural material (dirt, grass, etc) and don't have too much trouble on making it tileable.
But as you can see, the wall is highly irregular not only in height and width but also in depth. So I'm stuck at this part of the process. I've tried Photoshop and I've tried the autotile inside Substance Designer, but they don't give me any usable results. Since this is one of several walls, and each material has various maps, doing it by hand I think it's out of the question. Do you have any ideas on how to approach this?
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