hello , I wonder if it is possible in Maya 2012 on a model to remove any bones and keep the skin. I would like to import my model into a rendering engine but this one does not support the model with bones, then I would remove them by keeping the same position in the model. sorry for my bad English, anyway thank you in…
Hello. So I've encountered a bit of a problem here with max. Never had it before. I'm modeling this bike and the viewport keeps showing me these wireframe ghosts of Christmas past. I attached a screenshot of what I'm talking about. I am running 3Ds Max 2012. Viewport is set on Nitrous driver. Any help would be appreciated
I remember when seeing a demo at GDC the viewport background in 2012 had a gradient, like that in maya or mudbox. is there a way to set that in max? EDIT: and while im here, ill ask another question. is there a way to have 3ds max show thumbnail previews in vista? the computer that i use that has XP will show a thumb of…
While in the UVW editor, I'm trying to scale something down and while doing so, it either scales on the X or Y axis instead of it all at once. Back in 3ds max 2010, it would scale it all at once down. How can I have so in 2012 it'll scale it all at once? I've looked before asking as well.
Anyone else having problems with mudbox 2012? I'm having tons of crashes, and I've almost never had mudbox crash on me before. I'm really trying to narrow down what it could be, and I suppose I was trying to do something with PTEX for all the crashes, but something different is always being done during the crash. Any idea…
Hi everyone!. Im having a problem with 3ds max 2012 projection cage. I just got a new computer and this is the first time im making a bake in it. I usually turn on the "shaded" box under display in the projection tab, but i dont get the shaded display at all, its just transparent. has anybody had the same issue???.…
Hi guys, having a little trouble baking this AO using maya 2012 and wondered if any of you out there could help. The normal has come out perfect using transfer maps, but when I try to bake the AO I get this result. Any Ideas on whats going wrong? Thanks guys.
i'm trying to get maya's new humanIK rig in our game pipeline. previously we did custom rigs and used character sets with clips as a port to our game engine. worked fine, but mocap data was too hard(at least for me) to bake on the rig. for mocap data the humanIK rig(from motionbuilder) seems pretty solid in maya 2012.…
The max 2012 planar map. When I hit align to normal it is not aligning the planar map to the polygons normals I have selected! :mad: Like in previous versions of max where it worked perfectly with 'averaged normals' I tried resetting the transforms through the hiearchy tab of all my objects. I tried resetting pivot points,…