Hi, I have SkyPanorama but its JPG format. I wanted to use this in my EnvironmentMap in SP but it doesn't work. Does SP only suport HDRI? is there any way I can still use my jpg environment. Thanks
Hi folks I am rigging a character for UDK and yesterday having 3/4 of the rig done I realized I messed up and it wont work,so learning twice and redoing it. So maya skin weights question. Can I transfer skin weights from my old model/rig to new? I exported them onto uv maps, no vertices have changed, just bone names and…
Heya All, This is a paid gig. Need a Zbrush creature character artist with a fair amount of anatomy knowledge but able to push proportions. You will be provided some concepts and be able to work off of those. What I need for you to provide are some base concept sculpts with some of the anatomy sketched in. So just the…
So.. I've got a fairly far developed rig. I just realized I've been naming the joints based on the side of my screen they're on rather than based on the character. IE the character's left elbow is named Joint_Elbow_L for everything to do with the Elbow. Controls, IK, ect. I'm aware that this can be worked around.. but it's…
I've been provided with a rig in a .max scene file that has already been rigged and animated. I don't know Max at all so I sent the file to Maya as an .fbx. The model is still too high poly to be included in game, so is there any way to reduce the poly count while preserving the animation? Or am I out of luck?
Hey I'm working on my rigging showreel but I don't have any models to rig. I don't want plain human type characters, I need more unique models (e.g. quadrupeds). send me an email at kieran.n.william@gmail.com or just send a PM. Thanks
[ QUOTE ] I'm trying to learn how to rig in max7. I have read a few tutorials on 3dtotal, but they aren't explaining it very clearly... Maybe someone could point me to a better tutorial... [/ QUOTE ] Sorry to repeat the old refrain, but have you tried the tutorials that ship with Max? I haven't seen simpler or clearer…
You might want to use accurate terms when dealing with someone you hire. • Indeed, he wont be able to use a Max rig inside blender. Because animation rigs are highly software-specific. • Thankfully, none of what you've done involves a "rig". You've merely skin weighted your character. This is not "rigging". Skin weighting…
Hey i'm new to rigging and i was wondering how i should go about rigging this. The character is build up off a lot of seperate pieces. I already made a skeleton and i know that i have to skin my mesh to my skeleton now but i have no idea what is a good way to do this. Should i combine the all the pieces into one mesh or…
henlo , when it comes to rigging what do you guys suggest? maya or 3ds max ? and also when it comes to mecahnical rigging vs organic, is there any difference