Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
Rav4
Home
›
Technical Talk
maya or 3ds max for rigging? and why ?
focus_method
polycounter lvl 5
Offline /
Send Message
focus_method
polycounter lvl 5
Oct 2021
henlo ,
when it comes to rigging what do you guys suggest? maya or 3ds max ?
and also when it comes to mecahnical rigging vs organic, is there any difference
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
oglu
polycount lvl 666
Oct 2021
Traditionally Maya is the to go app for rigging and animation. There is a lot development goin on in that area for Maya. Max havnt got rigging updates in ages.
There are a lot Autoriggers for maya like mGear to make the rigging even more easy.
Here a good overview about the latest features.
https://youtu.be/WBSEUadNlLE
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
poopipe
grand marshal polycounter
Oct 2021
I spent years as a rigging TD in max.
I would advise using maya
1
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
There are a lot Autoriggers for maya like mGear to make the rigging even more easy.
Here a good overview about the latest features.
https://youtu.be/WBSEUadNlLE
I would advise using maya