Hey i'm new to rigging and i was wondering how i should go about rigging this. The character is build up off a lot of seperate pieces. I already made a skeleton and i know that i have to skin my mesh to my skeleton now but i have no idea what is a good way to do this. Should i combine the all the pieces into one mesh or not. If someone has some good advices or any usefull videos or other forums please let me know.
You will have it a lot easier when you keep the meshes separated during skinning and weightpainting (less joint influences per mesh, you can hide the meshes you are not working on, easier weightcopying, etc... Most engines I worked with combined the meshes automatically on import. Also, the newer Maya versions let you combine skinned meshes, so you could do that as a last step before exporting.
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Most engines I worked with combined the meshes automatically on import. Also, the newer Maya versions let you combine skinned meshes, so you could do that as a last step before exporting.