I want my lights to rotate with the camera so I added them as a child to the Camera which works fine when there isn't an animation exported. However once I enable the animation export the lights seem to be unparented from the camera again. Aim is add a nice rim light to a model which of course blows out the back of the…
It's a new month and that means a new class! Visual Effects class is up and around the corner and I decided to try and do something a little different. As always it will require lots of time to complete but, I aim for the best and a slight pinch of ambition. Here's some reference images of the nuclear launch testing room…
I would like to archive foggy/moody/volumetric lights that shine through windows like in this picture above. I have seen a lot of artwork with this type of light and I simply do not know how to set it up in my scene. The picture below is my scene I am trying to make the light very bright and foggy when they shine through…
Thanks guys! @ Gauss Thanks for the awesome input. After reading your crit I was TOTALLY energized and excited to push this one a lot further. I suppose I'd gotten so caught up in tweaking things around that something like this didn't even cross my mind. It's funny too because right when i posted the screenshot the plant…
I'm super impressed with your progress and ability to work in comments and critique! This is already a great piece and I know you still have some things you'd like to continue working on. I'm more focused on lighting/mood, but I will say that some of the dirt and grunge looks great but I'm not as big on the staining around…
hello max opengl/d3d renderer in combination with most 3d-cards only support 8 lights in the max viewport, all further created lights wont affect the scene. you have to render the scene to see them. so as faar as i know there are some "solutions" and workarounds 1. use software renderer .. - bad because i cant switch to…
The Academy of Art University's School of Game
Development is seeking an experienced and talented Lighting Artist to
work as a part-time instructor to teach a class focused on 3D lighting for
real-time game environments. The course will focus on teaching the Unreal 4
game engine. This class will cover a range of styles,…
I saw this video: https://youtu.be/MMCuYKzBOSk?t=1m58s At 2:00, I was wondering how did he create the blinking light? Light animation maybe? It seems Marmoset Toolbag 1 has more cool features than 2.
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
I've searched high and low and I can't find a solution that works. I want each of my streamed levels to have their own lighting, but when I put them all into one persistent level, the editor wants to bake them all together. Hiding layers and baking them one at a time doesn't work as the editor says it can not build with…