I've only recently started to use 3DS Max to unwrap my models (I do most of my actual modeling in Swift 3D) so I can properly texture my models. Because I have no decent image software (and no mouse either, just a controller) I was hoping someone might know of some tutorials on how to render some decent texture effects…
Hi everyone, I'm currently working on an aircraft weapon component (missile) in Maya 2012 with the intention of bringing into a somewhat dated engine that does not support normal or specular maps - only diffuse. I have some details such as normal mapped rivets along my model that I need to bake out into a light map. I…
Hi All, I am trying to render a concept model for a Jewelry Pouch but I am having some troubles. I started with a ZBrush High Poly > Brought it into Maya and Made a Lowpoly > Baked the Highpoly to a normal map skinned on the low poly > Exported the Low Poly to Keyshot > Applied the normal map to the model in Keyshot. Here…
Hello, I was working on a personal project recently and wanted to practice my scan data cleaning techniques. I used many references from the most recent film; the bust was rendered in Unreal engine. Any comment/critique for improvement will be greatly appreciated :)
Hello, So i've posted the same question on the official forum of unreal, but nobody found an answer and i'm really curious to know if there's an solution for my problem. I'm currently working on a project on unreal and I'm struggling to get a nice quality with the sequencer custom passes. The edges of the meshes look…