Hello, I was working on a personal project recently and wanted to practice my scan data cleaning techniques. I used many references from the most recent film; the bust was rendered in Unreal engine. Any comment/critique for improvement will be greatly appreciated
I am by no means a character artist nor am I anywhere good with anatomy. But if you compare that bust has a lot of anatomy issues. If you break down the characters with for example Loomis method, you would still see a somewhat kind of working anatomy, even how and where the ears are placed. The ears on your character seem way off.
Where the jawline connects to the ear and so on.
look at these examples and human anatomy too. As they are based on a stylized version of the human skull.
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