This environment is the first part of a project called "Our Heritage". Me and my colleague, Aidin Salsabili, worked on this project from scratch, cooperatively. The story is about human being living in a future world that remains of our heritage. You can find more screenshots in my ArtStation page here:…
FINAL! Hello everyone! I;m so stoked to start this project. one of the biggest goals for this is going to be learning how to do some hard surface as well as refine design skills! I'm planning on doing a project/mech type of skin for Gnar. I have started to gather references and started with some studies of the character…
Hello, We are a small indie team currently working on a game project using Unreal Engine 4. We are looking for a 3D environment artist to assume a role in our team for a paid short term assignment, with the possibility of staying as a full time member. You should be capable of modelling, unwrapping and texturing all the…
Two months, paid, full time. Funded Gear VR project - Looking for fulltme realistic lo-poly environment modeler in Los Angeles to join 411 Studios to work on a immersive VR project. Contract work, must be willing to work at our downtown studio for the day. Unity familiarity is a plus. Please provide online galleries of…
I don't like the rigging with max too :D :D You have a very complex character and I see still anatomy and edgeflow problems. I think it's too late to change these things, but I think that you want to make a complete work cycle and I see that you are working with passion on your project. Soo keep it running and finish your…
Hello Forum! Its been a while since my last personal project. This time I set out to make a nice looking violin for my portfolio, not too old, not too new. The aim for this project was to create an interesting art piece that would help me improve on my texturing, modelling and practise using PBR. I chose a volion because…
Hi guys ! Here is a personal project done with a coworker in our free time. My teammate (Damien Brisson) did the plane with 3ds max and substance Painter. I did the lighting and we worked together on the general composition. All the level assets, exept for the plane, come from the Unreal Kite demo. It's full dynamic…
Hi there, I’m writing
here to help a friend and fellow student out. We both are
studying at the Games Academy Frankfurt and have to create a complete game as a
project with a team in one semester. His game is
a strategy mobile game: think of classic Command and Conquer on a mobile
device. The goal is not to create yet…
Hi all, I am prototyping a fast paced roguelike game with mechanics similar to Binding of Isaac, Dead Cell and Spelunky with a futuristic cyberpunk-ish theme. I am looking for 2D pixel artists and animators that will help me with the art of this project and potentially become passionate collaborators for future projects…
Hello Polycount, For the last few weeks, I have been working on a project with
the goal being to recreate one of the Martians from Mars Attacks! in an
Overwatch influenced art style. The final product will be a game-ready character
model that has been textured, rigged and posed. Currently, I have been working
on the high…