This environment is the first part of a project called "Our Heritage". Me and my colleague, Aidin Salsabili, worked on this project from scratch, cooperatively. The story is about human being living in a future world that remains of our heritage.
You can find more screenshots in my ArtStation page here:
https://www.artstation.com/artist/neo_eb I worked in UE4 for lighting, shaders etc and also made Environment Models, Props, Foliage, and Aidin made lots of props, characters, and creatures.
It is rendered real time in Unreal Engine 4.16. I used 3DS Max and Zbrush for all models. Textures were made in Substance Designer and Quixel suite. I also used Marvelous Designer for some clothes.
I will post more screenshots soon.
Also check out Aidin's portfolio for more screenshots and what he did on his page here:
https://www.artstation.com/artist/aidinsalsabili
Replies
More Screenshots: https://www.artstation.com/artwork/4BPok
You can find Project "Our Heritage" scene here:
https://www.artstation.com/artwork/Z2RkG
https://www.artstation.com/artwork/BDDoz and here :https://www.artstation.com/artist/neo_eb
I'll upload a breakdown and some tips tomorrow. Hope you like it.
More screenshots here: https://www.artstation.com/artwork/3DNX2
6 Tips to create realistic foliage
https://www.artstation.com/artwork/vXq9ahttps://www.artstation.com/artwork/z1Vw2
https://www.artstation.com/artwork/DVw3o
Thanks for the tips
https://www.artstation.com/artwork/WQy1y
https://www.artstation.com/artwork/nlv64
https://80.lv/articles/layered-environment-storytelling-in-3d/
More screenshots here: https://www.artstation.com/artwork/rYyRL