Hello all! I want to create a camera in 3ds max that can`t see perspective. I know I can turn an ordinary camera to an orthographic but I could n`t get the result I wanted. Please see the attach file. I want to create a camera that see all the green lines of cube exactly vertical or horizontal and red lines should be…
Hello im trying to replicate the curly hair in the image, but i am unsure about how i would tackle this. I want to keep the polygons a little low and i don't want to use curves or lofts. So anyone has any ideas i would appreciate it.
Hello everyone , i started to modelling but im making lowpoly first after doing it sculpted . I saw many modellers doing hi-poly/sculpt first after that doing retopology/low-poly which is better? and how to do sculpt/hi-poly first in zbrush?
Hello guys ! I am currently modelising Sakharine from Tintin, trying to stay as close as possible to the drawing. But I never had to model hair like that. Do you guys have any techniques or tutorials to do this? thanks !
Hi there, I've just submitted my final year project for my Computer Game Development Degree at Glyndwr University in Wrexham. I'm interested in becoming a 3D artist, as I picked up on modelling surprisingly quickly in my second year. Since then I've made a bunch of models, both of characters and environmental assets. As of…
ok, im home now and can elaborate more on the issue at hand... I havent updated or anything... Im still using the same version ive always used with maya 2013 that I have on my windows side... I just exported with it about two weeks ago when I did a personal project for my portfolio... and it worked just fine... The errors…
Hello Polycount forum! Today I finished another item, this time a helmet for Huskar (one of my favorite heros :) ). It was inspired by the Roman gladiator helmets, which I find really cool looking. So below is a pic and the link to the workshop page. Workshop Link:…
hello peeps. OK. so what i'm trying to do is turn some tubes into conduit-looking hoses. we've all seen it before...i know...nothing new here. but, is there some way in zbrush to repeat an aesthetic sensibility such as this? i tried various symmetry and alpha thingies....didn't get it yet tho. any advice? thanks
Hello guys, recently integrated mudbox into my workflow. I am trying to work on a new model that is multiple pieces and maps. Even though I have different materials assigned to each uv map and upped the subdivision level she refuses to accept input from any of my brush.