in SP - transparent shader, and what others already suggested - alpha (opacity)+emissiveoutside SP: in case you are using it in some game engine you can use bump offset/parallax to make it move/look more real using some simple "value node/vector 1"
Replies
in SP - transparent shader, and what others already suggested - alpha (opacity)+emissive
outside SP: in case you are using it in some game engine you can use bump offset/parallax to make it move/look more real using some simple "value node/vector 1"