I am currently modelising Sakharine from Tintin, trying to stay as close as possible to the drawing. But I never had to model hair like that. Do you guys have any techniques or tutorials to do this?
What apps are you using? What is the goal of your final output? A mobile game? A rendered short film? No limits, just for giggles?
zBrush: Seems the most logical as a place to start but depending on the end output, you might need to retoplogize the model and do some baking in another app.
Replies
zBrush:
Seems the most logical as a place to start but depending on the end output, you might need to retoplogize the model and do some baking in another app.
Maya:
GMH2 is a great tool to use, it can do cards, geometry and hair. https://thundercloud-studio.com/product/gmh2/
XGen is included in Maya and there are workflows to create geometry hair
3dsmax:
Blender: