I have a very large scene full of instanced props I've been working on for some time now. I have the textures done, but I am struggling to make it appear to be real time in the viewpoint looking lit and textured like it was for example, in Unity, or Stingray. I do not want to use Unity or Stingray or something like them…
Hi there! i've been looking for fixing this issue where my door blueprint don't want to match the lights of the scene but i can't find any post that fix the problem. The blueprint of the door is set to movable, the rest of the light in the scene (directional and skylight) are set to stationary but the door looks like this:…
Hey there, I've spent days creating some Ancient Greek trim sheets for a uni project but now in UE4 they're baking super weird. It's as if UE4 is doing the lighting for 1 object then just giving that bake to all the others- it looks horrendous! Lightmaps are green, but the UVs look like this (this is only one sheet, each…
Hello. I'm trying to create a day / night cycle using a Dominant directional movable light. While animating my light i found that the scene is having this severe case of shadow acne. Been researching couple days of how to fix this, or at least make it less visible. All I found was it is either impossible to get rid of it…
Hey all, I am trying to create a 512x512 seamless texture for terrain in unity3D The seamless part is non issue, right now I am having trouble with lighting of the texture before I begin. So here is the photo that I have just tiled before I begin editing You can see the top left is darker than the bottom right, and I am…
I recently ran into a problem where after importing a FBX file of a character I modeled in 3ds Max to UDK, and applying the Diffuse and Normal map, I get nasty lighting seams. From what I understand, the centered lighting seam is from me applying a symmetry modifier in 3ds Max after unwrapping half the model (I know, it's…
Hello, I'm in my final year in college for a BA in Game Art and I want to focus my personal work on environment design. One thing that I'm most interested in (but am starting late seriously studying) is learning more about lighting. I've always focused on lighting in games and always feel like.. I could do better? I feel…
The first problem is probably because of the default desaturation in the postprocess. World properties -> rendering (or postprocess?) if you don't have a PPchain, uberpostprocesseffect in the PPchain if you have one. Can't really say about the second problem though. Does it happen if you use landscape? If I recall, you can…
Hey, mormoset 3.04 can bake diffuse light. I was thinking of use them as lightmaps in my game, then i faced this problem after testing for a while i found this only happens when the proximity between object and light is low. So, please help if, found any solution or work around to this.
Hello. I would like to make a diffuse map from a photo I took. It's clear that the lighting is coming from a certain angle. I used to have a Photoshop tutorial for this in the form of an image but I seem to have lost it. Unfortunately I can't re-google the image either and no one appears to be talking about this on record.…