Home Unreal Engine

The good old movable door lighting issue

Hi there! i've been looking for fixing this issue where my door blueprint don't want to match the lights of the scene but i can't find any post that fix the problem.

The blueprint of the door is set to movable, the rest of the light in the scene (directional and skylight) are set to stationary but the door looks like this: 



This are my lightmass settings (there is a importance volume already in the scene affecting the door):



Thank you in advance and have a good day.


Replies

  • MostHostLA
    Options
    Offline / Send Message
    MostHostLA node
    Is your door a skeletal mesh? A static mesh?
    They each have different settings for rendering you would need to toggle to make things work.
    If you download the content examples, and load up the basic lighting map, you can find exact settings to set for dynamic/movable objects.
     If you don't know what you need to do, that is likely the best way to learn it.
Sign In or Register to comment.