Hello,Maybe I'm wrong but I can't understand how it is possible that an Adobe software cannot import, or at least manage a color space managed by Photoshop, which is an Adobe software. I see there are 2 RGB and HSV (??) color methods, but both are decimal. decimal hsv? why? :D I have used various software but I have never…
First of all, I apologize if a thread on this topic already exists. Feel free to link me to it. I've done a search of this forum and google and while I find occasional discussions on the subject, I haven't found a source that provides definitive information. For instance, I have found advice regarding tree tri-counts…
Hi all I'm at the stage with a project where I have a more or less textured tyre for a car and I need to create the specular and gloss maps for it. I need the tyre to appear wet as in the final scene it's going to be raining, however I'm struggling to achieve the right results. Currently it looks like this: It seems that…
Project: Design and Create a Cute Stylized Alpaca character model for a game, within reasonable ~4 week timeframe(negotiable) to style and standard expected. The Alpaca is meant to be cute, fluffy(no hair or fur simulation, just mesh) and have a very defined cute expressive face. For this project, keep in mind that there…
https://www.youtube.com/watch?v=F1eyzCDvV7Y I absolutely love this tutorial, Alexandra gave us a ton of amazing tips and workflow advice when it comes to creating your own stylized environments. There is a ton to learn in this video so I hope you guys enjoy it. What do you guys think?
Hi, I am about to need to create some metal textures for buildings, and in particular tin buildings. I think I am going to start off in Quixel NDO and add normal details to a blank tile, then move that into Substance Painter to add my metal textures to and make it look like the building I need it to, then I think move it…
Hey all! I've just finished producing and publishing a new video tutorial on creating an animated transition effect shader in UE4 for TGA Digital. Check it out! [ame] https://www.youtube.com/watch?v=_vGLVXHEQDQ[/ame] There's also 5 new free video tutorials on ShaderFX for Autodesk Maya on the same YouTube channel. PS. Not…
Hi all. Suppose I am modelling a hard surface (not to be deformed) model for the real-time engine. The ngon below has been created by the bevel tool Maya 2018. I know for a fact that it will subdivide correctly. Question: Do I have to clean this ngon for the final model? if so - will the clean up tool do it just right or i…
CryEngine supports a few different methods of blending and applying color to vertices. But I think regardless of the engine(since most of them should have a feature like this), I think utilizing tiling textures, plus unique RGB maps, is the way to go for stuff like this. A simple grunge texture could be used as a mask for…
Welcome to the 'Retro 3D FAQ', a thread dedicated to sharing information about the creation of 3D art for game consoles made before the age of programmable pixel shaders. If you enjoy the look of 3D games from the 90's and early 2000's, and would like to learn how to make such art yourself, this is the thread for you! :)…