So i try to render sequence in PNG format. Frames looks very good but looks like my pc can render faster coz it only use 20% of GPU and CPU. How can i set up Marmoset for more efficient use of hardware? Ryzen 5 2600, GTX 1660 ti 6GB, ddr4 32 GB, ssd m.2 samsung 960 evo, psu 600w
Hey. I'm working on my senior thesis at SVA and I was very interested in some NPR rendering. There are tons of renderers that cater to photorealism like arnold but I've seen some cool art recently that I'd like to tap into. I'm currently working on pic related but I have a certain look I am aiming for that I just can't…
Hello. I want to create a cityscape in the background of a level I'm currently working on. Obviously, it would be a waste of time and budget to actually model and texture building meshes, so I want to go with a pre-rendered billboard approach. I tried creating a huge cylinder without caps around the playable area, to use…
This could be hardware issue (my Vid card is Nvidia 7950 GT OC), but trying to clear new issue I am facing. I was doing a mini practice on "alpha channel," and everything was going good until I loaded all in Max... Displaying alpha on viewport looks Not alright.. (1) targa file (I got custom transparency BG.. don't get…
Hey all, I want to bake some maps from the high to low and fix my cage on the fly if I see errors in the preview. Is there a way to tell the bake preview to act like 'bake from object to render output' and assign cage or ray distance for the preview? Also, is it possible to bake curvature and cavity maps in MODO? I just…
https://mir-cdn.behance.net/v1/rendition/project_modules/fs/43e26e44821093.581fac0bc6652.png As the title states, how can I repair the edges that are broken during the render? I don't feel like having to paint them back in Photoshop, and I am certain that there is an easy way to do so. I used the default Ink 'N Paint…
Happy to hear I was wrong in assuming your model was nonspecific. Sorry I've been having trouble understanding, and communicating clearly, I've been operating on less than the minimum required amount of sleep. I can see no technical flaws in neither your Lowpoly or Highpoly, everything seems to be baked and rendered…
Edit: Final render Link to ArtStation:https://www.artstation.com/artwork/baGQJr This is Azula, I've been working on this model on and off and was mainly using it for practice on a couple techniques but I want to fully flesh out the character now. I have bits and pieces of progress kind of everywhere right now but I'll dump…
You can split your camera frame into as many systems as you have: if you have 4 systems, give each a 1/4 of the screen to render, then later on merge these sections. You should probably add a padding of the antialiasing size to the size of each section before rendering, to avoid any antialiasing problems (like adding 16px…
SUNFOX Games, a young and dynamic company located in Vienna, Austria is looking for skilled and motivated co-workers, to reinforce its team with the following open roles: Lighting, Shading and Render Artist Junior 3D Artist We focus on the production of high quality pre-rendered 3D web games and related game trailers.…