Edit: Final render
Link to ArtStation:
https://www.artstation.com/artwork/baGQJr![Image: https://us.v-cdn.net/5021068/uploads/editor/so/3z45vpggdcki.jpg](https://us.v-cdn.net/5021068/uploads/editor/so/3z45vpggdcki.jpg)
This is Azula, I've been working on this model on and off and was mainly using it for practice on a couple techniques but I want to fully flesh out the character now. I have bits and pieces of progress kind of everywhere right now but I'll dump the progress so far. I've sculpted a good amount of the character already and have retopoligized most of the character. Still working on UVs and the hands especially. The shoes need some work and I really just want to work on getting the appeal of this character down. I'm going to auto rig this model as well at the end hence why she's not posed.
![Image: https://us.v-cdn.net/5021068/uploads/editor/0d/49kq21w2nmkr.jpg](https://us.v-cdn.net/5021068/uploads/editor/0d/49kq21w2nmkr.jpg)
![](https://us.v-cdn.net/5021068/uploads/editor/gf/yhp3aed94j38.gif)
![Image: https://us.v-cdn.net/5021068/uploads/editor/av/cndf2w2jt61i.jpg](https://us.v-cdn.net/5021068/uploads/editor/av/cndf2w2jt61i.jpg)
Things I would like feedback on:
- I've gotten used to making the hair have the anisotropic shading now but I'm having a hard time with the transition of the hairline.
- I wanted to get some thoughts about the general silhouette as well, Avatar really excells in its 2D medium so I'm not really trying to make a 3D version of the 2D style, it's more just informing the design.
How I did this eyes for the renders above.
![Image: https://us.v-cdn.net/5021068/uploads/editor/bp/ks5me5wswe0u.jpg](https://us.v-cdn.net/5021068/uploads/editor/bp/ks5me5wswe0u.jpg)
These are also some early screen grabs of the zbrush sculpt so you can gauge where I started with this project.
![](https://us.v-cdn.net/5021068/uploads/editor/lf/me1uq1f8cmy2.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/rt/cheombk4hplm.png](https://us.v-cdn.net/5021068/uploads/editor/rt/cheombk4hplm.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/wq/353lxhx7471j.png](https://us.v-cdn.net/5021068/uploads/editor/wq/353lxhx7471j.png)
Also for the hair, this is the flow map I made, it seems to work well but I also just started doing these so if you notice anything I should fix let me know.
![Image: https://us.v-cdn.net/5021068/uploads/editor/75/jkxo3ay5pa3o.jpg](https://us.v-cdn.net/5021068/uploads/editor/75/jkxo3ay5pa3o.jpg)
Some extra information:
Programs I'm using: Zbrush, Maya, Marmoset (For baking and rendering), and Substance Painter.
Let me know what you think, thanks!
Replies
Also I'll post a breakdown of how I did a few things in the next post.
Next I will most likely be using an auto rigger this time and just spend time fixing the skinning. I don't want to spend too much in set up this time around since my last project took so long because of that.
ArtStation: https://www.artstation.com/artwork/baGQJr
I like the eye solution.
And I do agree about the hands as well. I need to take some time and really find a good workflow for hands because I think I rush them since I struggle making them.