Hi,I have a project I'm working on - a robotic arm - it's modeled, UV'd and rigged. All the moving parts are separate objects.I've setup this (pictured) shader to give it a plastic effect in Arnold, this material is applied to all objects that make up the arm. I was hoping to use a Multi-Sub material to plug in to the…
Hi you guys, Been a while since i posted, but i've got a question for all you smart people out there. I've been trying to make a material for the new unreal Landscape sytem that makes the transition between the different textures a bit more irregular and less blurry/fade-y. Kinda like this:…
Im trying to create a custom material in quixel suite. im doing exactly what is shown in the tutorial here: https://www.youtube.com/watch?v=9ORfyc7AUTI for me its only creating 4 thumbnail JPGs of my material. I dont get PSD or xml files like in the tutorial. im using suite version 2.3.1, photoshop CC 2017.1.1, Windows 10…
When opening the material browser by any means, it takes between 30 seconds and 2 minutes for the browser to appear depending on the number of material presets being loaded. SUITE.exe is hogging one cpu core to 100% during this whole period. This behaviour persist between two different versions of Photoshop. On my school…
Hi guys, I got asked if i could convert the PBR material i tried (and failed) to make before to one that would work with substance painter maps. So i did it and it mostly works fine. I'm not sure about compatibility with .sbsar files yet, i'll need to test that out at some point, but for now simply exporting all your maps…
I'd like to make a pretty geometrically simple material- some grout inlaid with smooth stones. I plan on modelling the geometry by basically intersecting a bunch of these stones with a simple plane. This should work well for the stones, but the grout would obviously going to be flat. Ideally there'd be some grooves in…
I was working on a tree, made 1 leaf, put material on it and duplicated it at least 2000 times. Once I was done with the tree I realized that my object has 2000 materials. Any ideas how to fix this without spamming "-"?
Ah, I see what's causing it now - the material exists but it isn't pulling from the material library. Click the checkered circle next to the DynaMask for Varnished Wood, and select Wood - Lacquered in the material browser. That will solve this issue - we'll be patching this in a future update. Sorry about the trouble!…
I'm making elements for a modular scene for Unreal Engine and I would like to texture the walls using two different materials, one for the inner side and another one for the outter side. So, I have added a different material ID to every side. The problem is... what's the best way to make the uv mapping and textures for…
Hi all, As some of you may know, our material generation tool Bitmap2Material is now available on mobile! If you like taking pictures of everything around you as reference or source for your textures, B2M App allows you to generate directly seamless materials from your photographs and send them to your email address for…