Hey guys! Not so long ago tried a sketchfab and I have a problem with gloss map values in there. Asset looks really rough. So I wonder if some one already solved that issue with calibration for sketchfab, it would be great to hear your advice :poly121: Spended some time to correct a gloss map but can't achieve the same…
What path i put in engine path (sdk tools add-on blender) ? When i hover my cursor over the tab it says "directory containing studiomdl(source 1) directory containing resourcecompiler (source 2) ". what is the location of resourcecompiler in dota 2 test tools?
I just got into the program Mudbox and their website isn't doing me much good for help. I'm trying to extract a single displacement map for this cube, but instead I keep extracting 12 useless maps. I don't understand why I'm getting this. I know it has to do with the 'Tile ID', but I don't know what that is or how to…
I've got a model textured already to go. Now I'm short on time and I'm trying to hook my friend up with a Jedi academy model. I can't post shots here or give details cause he's most likely checking the forums. Wondering if all you talented moding folks could help me out. Please e-mail me or MSN me e-mail =…
Last time I used Mixer, it looks very similar to what's shown in this video: Currently, on 2021.1.1 I'm not seeing a way to pack roughness/ metalness/ AO into a single map. Or how to change the format. Were those settings moved?
Hi, I'm trying to setup a parallax occlusion map in Substance Painter and then take it to Unreal Engine 4. Is there a tutorial available for this process? I've tried searching but so far I'm having the best results.
So I've been trying to get a custom player model working in HL2DM and I can't seem to get it to switch to my new model. The model is compiled and has been placed in its own directory in the game, but I can't seem to get the engine to switch to it using either the cl_playermodel command or the setmodel command in the…