So I've been trying to get a custom player model working in HL2DM and I can't seem to get it to switch to my new model. The model is compiled and has been placed in its own directory in the game, but I can't seem to get the engine to switch to it using either the cl_playermodel command or the setmodel command in the console.
Anyone have any ideas as to why this might be? Is there some special file that needs to be present aside from the model files and the textures? Or is there a specific folder structure required?
Thanks!
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Good luck with the Source engine