[Closed] Project Overview:
I am seeking a freelance technical artist or character rigger to port a comprehensive suite of assets from X-COM 2 (UE3.5) to the Daz Genesis 8 (Male & Female) platform. All source .upk files are extracted and ready for conversion. Scope of Work: * Modular Armor Sets: Tiers 1, 2, and 3. Must be…
I'm trying to collapse a rig to keyframes with Motion tab -> Trajectories -> Collapse. All goes fine. My problem is that I have to remove all helpers, splines and IK Goals due to export reasons. But when I go this, my whole animation gets messed up? Should this really happen? The bones have their own frames and animation…
So, I am at a bit of a loss here and was hoping somebody here can help me. PROBLEM: When I am creating a control rig in UE5 (new feature) I am unable to get the IK bone chain to work properly. No matter how many values I mess with in the Primary and Secondary bone options, I can not get the bones to line up. I have been…
I’ve been trying to set up this rigged character in Blender with the help of the Rigify addon (plus Rigify to Unity), and it basically has all the bones we want in it so far, but after importing it into Unity, there seems to be an issue with it figuring out how to put the rig together, apparently caused by a mixup between…
I've been building my custom rigs around the methods taught in digital tutors course but I've been wondering if there is an easier way to animate these kind of rigs. Whenever you make a walking animation or anything that needs to be mirrored (unlike with biped) you have to plug in the location coordinates of each control…
TL;DR : Confused on rigging result difference between software. Will it cause different results? I already have experience using Blender for creating hard topology models such as buildings, although lately I've been expanding my toolset for more advanced features. Such as 3D coat for sculpting & re-topology because Blender…
I am a 3D designer and programmer ive recently gotten into the "Animation" filed and Rigging field and needed a little help since i have run into a huge bump in the road. So i am working on my own Indie game and i've finished all but a few steps on the main character. I've gotten everything to work in my favor but the…
We are looking to create a full 3d version of our OC she will be used in a short film that requires full rigging, but we also want the option to use full monition capture. our budget is in the 1000s depending on the quality of work we can accommodate more. For the full monition capture we may want to use the OC in a vtube…
This one is model using for game, cause it gonna be use for some cutscenes and game menu so i have i have to increase its polycount, it will have some LOD models using for gameplay later . The reason i split it into parts cause i think this one is wearing armor so i if want these splitted parts wont be deform by skinning…
ysalex I seem to be even father removed than I thought. Honestly when playing a game I am not trying to escape, I really just wanted to see interesting things (ie. cool special attacks,interesting locations,characters and items), I never wanted to put myself in the character's shoes; perhaps that's why I never really got…