Hey guys! Came here with my new project im working on. Im not really new to 3D but this one is my first scene im made all by myself. It started with a really easy concept, but at this point its far beyond what I wanted to do.... and im stuck now :D I really want to start doing textures but I also dont want crappy model. I…
https://www.dropbox.com/s/bl26735nqboh54m/Cabins_Error.jpg This is what happens when we build all in our UDK scene for our final level assignment project due in 1.5 days. Why this? The cabins are comprised of 2 texture maps, one for the rooftop/inner ceiling, window frames, floor and doorways, and the other texture map…
So I've been working on a little scene in UDK lately and I've run into a strange problem. I'm not longer able to save changes or add new meshes to the level. From what I've read on Google it's because my package is external. The few ways I've seen to make the package internal haven't worked for me. Am I going to just have…
Some good feedback pointed out here, thanks. I dont think I'll go back and redo all of the scenes but at least I know what to focus on if I do tweak the scenes later. Good point there about the fragility of the house. I didn't spend much effort on that part in general so I don't find it strange that you find it disturbing…
I recently finished my animation of the "boss pantomime scene" from the movie The Errand Boy and I want some views and critics from fellow animators. [ame] https://www.youtube.com/watch?v=HHXn3ra27wg[/ame] I used the rig from this site since I'm not very experienced with creating own rigs. Hopefully I'll have my own good…
I've never been able to set up a good looking rendering stage to show off models. I'm a modeler/texture artist and I have very little technical knowledge of how 3DS Max works in terms of lighting and good renders and stuff. How do I set up a good scene to showcase models in 3DSMax? Whenever I try I always get washed out…
My method for painting anything always starts as blocking in mid tones, highlights, and darks very roughly. And it will usually look what I'm drawing fairly quickly and then I just detail more once the forms read. My problem is drawing still life's or portraits where there isn't any strong lights and darks, it's like my…
Hi everyone, I wanted to create a scene to show my work done in a 1954 chevy truck, with a more cinematic style and telling a story.The render was created in Marmoset, the models in Maya and the textures in Substance Painter. The sky and postproduction in Photoshop. In the second image I added a cinematic effect changing…
Started to model Croft Mansion from Tomb Raider II - just for fun and then decided to put to a better use and made the whole 360 scene with some view points. Guys from TR community seem to like the idea, so this encouraged me to make another one - for Turmoil. This time I send it right to devs and they seem to like it too.…
Hey guys. This is my first project in UDK, aimed towards my main (and also first) portfolio environment art piece. Latest version: Here's concept art (WIP actually) I did: And a more fantasy creature: It's inspired by the story of Dick Proeneke, supposed to be a very natural scene, fairly realistic (obviously the animal is…