I've never been able to set up a good looking rendering stage to show off models. I'm a modeler/texture artist and I have very little technical knowledge of how 3DS Max works in terms of lighting and good renders and stuff.
How do I set up a good scene to showcase models in 3DSMax? Whenever I try I always get washed out ruined messes, even when I follow advanced lighting tutorials word for word.
Example of the resulting mess.
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You're better off doing screen captures from your viewport as it more accurately represents the means. For the case of what you have there i would just apply a basic Lambert with self-illumination set to about 80-90%. No anti-aliasing either (although this is a stylized way of showing off assets).
If you wanted to just show your models, that lighting setup with a quick AO pass multiplied over top and no textures, is what i would use to show modeling skills.
The simplest light rig is a 3 point lighting setup... with a strong key light angled down from in front on one side of the model. A fill light on the opposite front side at a little bit lower intensity.. and a backlight behind the model.