if your doing the whole body at some point, 376 may be a bit much for the head... Especially if there is going to be other stuff on screen. Probably aim for 500 for the whole model.
[ QUOTE ] or at least if you insist on watermarking .. make it a little more subtle .. it's a little hard to see the whole texture .. [/ QUOTE ] Dont you mean... "STEAL" THE WHOLE TEXTURE!!!
I meant their *character* team! I dont dispute that the game as a whole is not without artistic merit (the dungeons look particularly awesome), but the character work on the whole is pretty poor.
Finally got some time to start the sculpt. Heh this whole thing was supposed to be done by now but I had that whole pesky moving to another country thing to deal with.
What ? No thats the whole problem, i can see the map channels but i dont know what slot they correspond to. Thats the whole issue. It dosnt say anywhere.
When I'm in editable poly mode, and I select faces, it selects the edges that make up that face instead of highlighting the whole face in red. I just like when the whole face is in red, anyone know how to change this.