Hey guys, I'm just wondering how you can move the pivot point in Max to an edge or vertex whilst having an edge or number of vertices selected. Used Maya for about 6/7 years now and the way to do it in that is to hold 'D' and 'V' to snap to vertices. Just wondered if there's an equivalent in Max? I've seen on YouTube that…
This script is requested here. What the script do: Select objects, Run script and pick an object in the scene. Selected objects will be moved in the Layer of picked object. Video demonstration Download.
Just to be clear you have 2 skinned objects, and you need them to be one skinned object? This is pretty easy. * Go into Figure Mode or Skin Pose, and set the slider to Frame 0. * Select both objects. * Go to Edit | Clone * Pick Copy and click OK. * Select the new copies and convert to edit poly to collapse the modifier…
Hi, I am looking for script, which would allow me to extract faces to new object (separate on) WITHOUT splitting/detaching those faces into multiple objects, just keep it as one. Then, ideally, keep those extracted faces in the same outliner group and selected (selected only in order to combine if they would be still split…
Hi there, I'm making an engine and I'm having a lot of trouble with the bake phase. My idea was that since I have many objects instantiated/duplicated to save space in the UV I decided to just bake with the original piece and delete all the other objects so they don't take up space. Since they have the same normal info.…
Booleans are not breaking anything here. There could be multiple reasons why is this not working. First one you have to take into account is that result of a boolean operation is a separate and new object so if you have enabled symmetry on your original object only then obviously it will not work on the new object after…
Hi guys and gals ! I made a small script that locks an object for editing, while keeping every other object on screen for reference. It's a toggle so it works with just one click and throws you into component edit mode when activated and then back in object mode when deactivated. I've attached the script and you can just…
Hi, I want to create only one texture of multiple objects. I have read about attach the objects but than I only get one mapping but every object should have an own mapping. the pictures below show what kind of result I want to achive. -picture 1: this is the complete texture of all objects generated with "render to…
Ribbon > Object Paint > Paint Objects Add whatever mesh you want to place on something else to the "Edit Object List". Set the "Paint On" to "Selected Objects", then select the object you want to paint on to and click the Paint button.
Hello all, I would like to know if it is possible to combine objects that are overlapping each other instantly? Or is the only way to combine objects for 3d gaming is by welding their vertices/edges together? Also, when I try to do the latter, I am unable to weld parts of an object with another. I can only interact one…