I hope this makes sense, but in the AnimSet Editor, is there a way to preview sub assembly objects? For example if I have a CAR object with sockets for the tires. I can preview mesh and I see the tires with no issues. However, if I have sockets on the TIRE object where the lug nuts are supposed to be, I can't see it when I…
Hello, I was making an object by starting it with 2 different objects and my plan was to join them together in the end. So I did all the modelling and then I uv-unwrapped them while they were still 2 single objects. In the end I wanted to join them together as a single one, so they keep the unwrapping but sharing the same…
Hi, I am looking for script, which would allow me to extract faces to new object (separate on) WITHOUT splitting/detaching those faces into multiple objects, just keep it as one. Then, ideally, keep those extracted faces in the same outliner group and selected (selected only in order to combine if they would be still split…
Is there a way to assign a light to only illuminate a group of objects only where you can add and remove from the group of objects that can be lit by that particular light in ue4?
to be pedantic... Tangent space normal mapping should be viewed as a modification to the low poly surface normals rather than a replacement/override (because that's exactly what it is). object/world space normal mapping is more like a replacement
I can't seem to find a way to do this. I want to bring in quad mesh in, do some minor sculpting on it, and export as the same topology with the same UV's. I can import a mesh with quads and UV's as a paint object, but to get a paint object to sculpt room or too retopo room and then to sculpt room it always seems to get…
When I have a lot of objects (not attached) on the scene, Max works very slowly :/ After attach all together to one object - is pretty good. Why :/ ? Is it possible to do sthg that Max would work a little bit better with a lot of separated objects?
Not really tracking why this is happening, just following through a tutorial and then the object I Ctrl+D duplicated from the original pillar is just... well green. I deleted the history of the object so thats not the culprit. Any suggestions? Edit: -it appears it is unique to this scene. -it is unique to this object in…
new update. http://www.digitalfossils.com/Download/VoidWorld-Dec-16-12.rar Summary of changes: * Edit > Preference > General > Lasso is default selection style On Startup. * View > Hide Title n Menu On Full Screen. * Edit > Options > Ignore Wired/Transparent Polygon On Selection. This provides the convenience for selecting…