Hey, I've done a lot of research into map creation for rendering skin, but still have a few questions I wanted to ask to clarify. Currently I've finished diffuse and displacement/bump maps based on xyz scans. I know that I need a gloss and a spec map which seem fairly straight forward to create in mari. One of the things…
Hey everyone. I'm working on taking a character I've sculpted in Zbrush into Maya and rendering using Arnold. I'm working using this character: Attachment not found. now beforehand I had created a UV with some issues I hadn't noticed, but when I work this is Arnold rendering using the correct settings the model seems to…
Hello everyone, I hope someone can help me solve this. I have a scene with 20 layers and in each layer I have a word with a different material. The word is created using displacement on a plane, so I'm not using any other 3D model for the purpose, and I have the masks and displacement maps for that. The intention is to…
"ToTex" is a render to texture script that gives you the ability to quickly bake multiple textures to a folder. ToTex will start baking all the wanted maps with the chose selections and will save it to the specified folder. you can download ToTex from this site: http://www.sven.fraeys.be/portfolio/?page_id=656 ToTex is a…
Here is a new video tutorial on using the same procedural 3D texture in a Displace Modifier and still being able to use it in your material for rendering. This technique gets around problems with using the default Object XYZ of 3D procedural textures where the pre-displaced UV coordinates in object space don't match the…
Its not really a trick they are pixelated because of their small format for the most part. It isn't pixel art they are just transparent images placed on a sprite sheet from what I can tell. Here is a method to do it in blender as well as some example images of what can be done.…
Hey all, Is there a renderer that can work alongside Blender to produce realtime raytracing like D5 renderon the latest end RTX GPU?So far with Cycles theres a slight noise jitter that happens when moving around the viewportand Im looking for a smooth experience like D5 or UE5…
Hey! Our agency looking for someone who can make high-quality renders of our completed miniature models. Message me on Discord with your rates and previous render examples you made: MateVoros#8133 Or e-mail: red.agency21@gmail.com Here I attach some examples of the quality we want:
Apologies, I was mistaken. Viewport is fine. I modeled in Maya. I exported in exr format with a Metal Roughness workflow. The maps really aren't the issue tho. The Arnold Render is just rendering soft edges hard for some reason. Even without the maps applied and a fresh Standard surface shader I get the exact same results.…
This is more of a information sharing post than a question (though I do have one at the end). I managed a significant upgrade in baking out my ambient occlusion in 3DS Max 2010 by increasing my "samples per pixel" under the sampling quality panel of the renderer setup palette to 64-256 (min-max) and changing the sampling…