Cool project. There was just some feedback in another thread that I think could be directly applied to your own character: https://polycount.com/discussion/232558/wip-anime-type-character#latest You mentioned that your computer was on fire because of too much polys. You might find that both your speed and quality go up if…
Hey guys! This is the project that i started when i joined the online mentorship with Georgian Avasilcutei. I'm making a Barbarian character following a concept from Diablo, learning a ton! I decided to open this topic to share what i'm making and to keep my motivation up. At the moment i pretty much finished the high poly…
Good day to
anyone who reads this! First of
all, I'm terribly sorry if questions like mine already been asked here, but
I’ve read the Wiki and find no answers I was looking for. I'm not
claiming to do a main character of a AAA story driven game. Making generic
monsters for some decent action rpg or rts would make me happy…
The WIP for a character being created using Reallusion's character creator and Zbrush. End result will hopefully be a Minotaur. Initial concept sketch. Workflow: Reallusion Character Creator For Base Model 3DXchange for .obj export Zbrush for detailed Normal map, texturing and clothing creation 3DS Max for easy skinning of…
Your poly flow and distribution on the head is looking great, though, as it goes down the character, it turns out ugly. make decisions on how you want your character to deform, and why you have that geometry in certain places. if you have polys that are not giving the character depth, or giving the character a more…
I've been putting together a real-time character project of Rocket Raccoon from Guardians of the Galaxy 3. My goal is to get the character to visually look as close to the movie version and running real-time in UE5. Right now I'm still in the concepting/high poly modeling phase, trying to get proportions and costume…
Overview We need a rigger and animator for the main character in an upcoming indy game intended for iOS, PC and Console(s). The character is a man dog, so it expected that a stock biped rig will be the rigging starting point, and the tail will require a few custom bones. The face has a mouth that can open, with a red…
We are looking for a 3D Character Outsourcing Manager/3D Character Artist. Applying candidates should have at least 2-3 years of video game industry experience, experience managing outsourced assets for 3D characters, and strong modeling, texturing, and rigging/skinning skills using Maya. Please provide portfolio (or link…
Hello! My name is Alain Berset and I am a freelance character/Creature
artist from Switzerland working remotely. I am specialized in Game Ready assets. My Fields of competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging -Texturing Softwares: -ZBrush -Maya -Substance Painter…
Hi I'm a 3D artist , specialized in character. Looking for any kind of work. You can view my work here https://www.artstation.com/artist/vickz Don't hesitate to contact me. Thanks.