I've been putting together a real-time character project of Rocket Raccoon from Guardians of the Galaxy 3. My goal is to get the character to visually look as close to the movie version and running real-time in UE5.
Right now I'm still in the concepting/high poly modeling phase, trying to get proportions and costume block-out in the right shape. The final rigged character should feature bipedal movement plus joint based facial rig. Fur creation will be utilizing blender 3.5 new hair/fur system. The groom assets will be imported into unreal and utilize the groom rendering features in unreal.
Current reference board: