For my final year at university I am doing a project based on this concept. I will be finishing off the high poly then re-topping, unwrapping and finally texturing it. This is the sculpt I have so far, any feedback would be greatly appreciated! Especially if anyone has any great hair tips, It's the thing i'm finding the…
https://magazine.substance3d.com/gears-5-leveraging-the-power-of-the-substance-toolset-with-the-coalition/ Gears 5: Leveraging the Power of the Substance Toolset with The Coalition
https://www.dropbox.com/s/65cwf6kjuezhwdl/GuilltyGearXrd_shader.pdf?dl=0 This is a link for how to achieve the guilty gear shading style in blender. I'm unsure how to apply this tutorial in a Maya workspace. Have any of you been able to do this?
For me personally, I love working on AAA console titles, that comes down to preffernce though. I like the 2-3 year dev cycle on a major AAA release, not only does it usually mean a solid income for a couple years unless the project gets canned, but those are the projects that are usually in the spotlight and look awesome…
I am having an issue with maya that when my persp camera is placed near an object it cannot select that object and instead selects an object behind it. It works however if there are no other objects behind it. This is a problem though when working on small detail meshes. The problem is resolved when I enable camera based…
Hey guys I'm currently creating a environment for my final year project and I need some critique/feedback on how the level looks and how it can be improved. I'll be very grateful for any feedback I receive :smiley:
Actually, I read you can hog tie people and put them on rail road tracks. If you can tie up animals, then chances are you can tie up a bear (if they exist in game) and put it on a horse. Though think about how fun it'd be to chuck an angry, tied up bear into a bar. Damn.
for my module at uni I am required to make a transformer so I have decided to make Metal Gear Rex. this is my current progress some sketches to try and get a feel for the machine this is the quality I wish to get my Rex any critique or advice on techniques or process would be great as I have never modelled vehicles before…