Hi im working on a full character sculpt for my portfolio, just started learning Zbrush. Not sure if im heading in the right direction. Comments and critique are appreciated..
This is Squippy, he is a Zbrush sculpt concept I am working on for a future mini-game project. After nailing down his 3D form from 2D comic-book concepts I will be retopping him in Maya for use in a game my colleagues and I are working on. I just joined yesterday, looking forward to awesome critiques from all of you fine…
Hey, been a long time since I started a WIP thread, but I need help to keep this on track. Working from a refference by Calum Awatt http://cghub.com/files/Image/146001-147000/146908/564_max.jpg Wanted to do a highpoly posed sculpt rendered in mental ray, but the pose is not working out so Im going back to the drawing board…
Haven't made a post on here in a long, long time. Hows it going everyone? Well I'm posting my WIP of this sculpt so far. Mostly blocked in. I'm looking for any and all feedback. I really appreciate anyone taking the time to reply.
i'm in the process of making a generic male sculpt. Kodak moment Etymology From an Eastman Kodak Company advertising campaign. Noun 1. A sentimental or charming moment worthy of capturing in a photograph. 2. The situation in which a business fails to foresee changes within its industry and drops from a market-dominant…
Hello, this is a sculpt study of a face from inspiration, watching a live demo on the side. Done in a few hours, to focus on anatomy. Don't hesitate to comment!
hey guys im currently sculpting Levi from attack on titan however i want to create him as realistic similar to final fantasy style rather than looking like an anime character this is what i have so far as a base however i think it is a little to muscular many needs toning down a little anyway feed back would be great.
Hi guys, take a look at my latest high poly character 'The Lord of Darkness' from the movie 'Legend 1985' and tell me what you think. Sculpted, textured and rendered in ZB + MD for garments + some PS post work. Cheers!
Question regarding the sculpting of people. I generally create 1 solid mesh for the body of characters but Im starting to get annoyed with Zremesher to get good topology and avoid annoying stretching in places. Do people usually re-topologize after a few basic block outs?