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Re-topologizing before Zbrush sculpting?

polycounter lvl 9
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apollo580 polycounter lvl 9
Question regarding the sculpting of people. I generally create 1 solid mesh for the body of characters but Im starting to get annoyed with Zremesher to get good topology and avoid annoying stretching in places. Do people usually re-topologize after a few basic block outs?

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