Some of the wiki stuff annoys me and I can't change it in edit mode. Simple layout and naming stuff, but it makes it frustrating to click through very fast. For example on the main wiki page if you click Environment you get: I feel this should read: It's pointless to say "category" at the beginning of each subject and…
[short version] Hi all, not sure if this is even possible, but is there a way to keep the Texture Coordinates from a Procedural material, yet have them apply to a model using a different Texture Coordinates method? Possibly via Mixing or Math? [long version] I have a Procedural material which was made on a Plane using UV…
While I dont agree to the extent that some of those gamers went to by harassing people at Bioware I feel they have every right to be upset and petition for a change to the ending if they saw it. Having been heavily invested in Mass Effect and having finished 3 I totally see and feel from where they, as the consumer, are…
world builder and env artist are same thing for us. If it has to do with the visual asthetics of the environment, env artist does it. Size of area plays no difference. Obviously if there is some sort of game play that requires env artist assist, designers give us metrics and we build around that. Then we work back and…
Hi everyone, I have been working on this piece on and off for quite a while and now, with some free time on my hand, I decided to finish it. The concept is from Libico Maraja (RIP) - imho one of the the greatest illustrators ever lived. Its an illustration from an old Italian animated feature film called Rosa di Bagdad. My…
Sorry to say, that while you have all of the basic elements, you don't have a proper understanding of how they fit together, or the proper proportions for things. Hopefully this will help. What you have, is essentially an M4A1 with an M203 Grenade Launcher. The lower handguard missing - GL attachment is fine. That is how…
Hi Everyone, I'm Adam, and I'm an environment artist at Ubisoft Reflections. Thought I'd start a sketchbook thread to get some feedback on my 2d work, which I consider to be my weak point - So I figure I'd tackle it head on and try and improve! I'll probably end up posting some 3d stuff here too... Comments and Crits…
What started as a simple Prop Collection put together in Unreal soon grew into a bigger project as i went down a rabbit hole and kept learning more. Wanting to integrate Buoyancy , Cloth Simulation , Runtime Virtual Texture etc. pushed me to learn new tools and methods. I had loads of fun working on this and helped me get…
I have looked at octane too, but will probably end up investing in Vray at some point It seems more consistent than cycles, especially on stuff like car shaders I ilke vray because the output looks more illustrative
Hi! I just started to learn UDK and after watching a looooooot of tutorial videos i started to build my own level. Well I crashed in to a wall pretty fast :( Problem: I try to build a fluorescent light (or spotlight, same problem with that) in the corner where ceiling and wall meets. I have a lowered middle part of the…