We're at the verge of a new big Project therefore we need multiple new 3D Artists that have high control over 3DS Max and Substance Painter in terms of Hardsurface Props. Your daily tasks will consist of modeling / texturing hydraulic / electric components from photo references in the constraints of the Cryengine. This…
Wow, I'm late but here's hoping there's spots available still. Portfolio: http://joshuapang.daportfolio.com/ Contact: jpang83@gmail.com I'd like to offer my services as a prop/environment artist or a texture artist. Why Me: I worked on Skate 3. Responsible on the QA side for the World art, prop placement,…
SHAPEWISE is expanding and looking for remote 3D artists to help create stunning artworks for our clients and our own game project. RESPONSIBILITIES - Producing high quality 3D assets suitable for production both technically and artistically.- Following closely provided photo references and concepts. Skills & Requirements…
Hi, We are looking for a 3D Artist to model a series of low poly props for an upcoming project. The work will take place within the next few weeks, with the deadline towards the end of April. The average tri count would need to be circa 500. We would require the model and uvs, but no textures. I'll confirm all of the…
I've made a large scene in maya with a lot of little objects. I exported each object (or group of objects) in the scene as its own .mb file so that I can work on them more easily. Now I want to texture my objects while still in their own files. While working on the materials it would be best to have the lighting match the…
Hi Polycount: So I have a question regarding proper prop rigging for UDK from Maya, so there's no weapon switching in game. What needs to be set up specifically for this to work for an animator in Maya and THEN export correctly to UDK? From talking with the Polycount Hangout, it seems like all that needs to be done is all…
We are a small studio of 2 currently working on a PSP Minis title using the Vicious Engine. We are looking for some Modeling/UnwrapUWV/Texturing assistance. We are new to the business and are looking for either a pay per model or hourly agreement over the next few weeks. If things go successful, we will begin work on two…
Hello! I am Corey Bastos, a 3D Prop/Environment artist with 3 years of professional experience with the bulk of my background in hard surface modeling and PBR texture creation. I have experience working with smaller indie teams and have a very flexible schedule. I'm currently based in Montreal, QC, CA but would be willing…
Hi I'm 3D artist with a professional background
in Architectural and product visualization with some experience in game art as
well. My expertise is mainly in 3D modeling and texturing with a particular
focus on Hard surface vehicle modeling as this is what peaks my interest. I've
been in the industry for about 7 years now…
Hi! My name is Beth Carter and I am an experienced environment and prop artist. I specialize in stylized architectural work but have experience and enjoy working with organic designs and more realistic styles as well. I am affordable, reliable and easy to work with! In addition to remote freelance work I am also available…