Hi there, Any good resources out there for making foliage? Happy to look at any good tutorials out there. I'm starting with a Fir tree. Started with a pine needle and working up from there. I understand about bent normals, more interested on how to construct the low poly mesh. Just want to make something nice.
Overall I think this scene is a great practice for TrimSheets! There is little texture stretching on your textures. Your lighting is competent and really helps making your environment believable! A glaring issue I can see are seems, and the modelling is too primitive. (By primitive, I mean it lacks mesh-level detail) This…
Hi there, this is my first high poly model for class, I chose a mace from Skyrim. We're going to bake it down to a normal map later. I tried making the runes more noticeable but they don't seem to be from a distance. Let me know what you think! :) (Last one is a ref shot).
Hello! I want to make cobblestone floors for my project, and to achieve a more detailed look, I thought to displace it. However, the base of the stones is pinched after the displacement. The map is done in the designer . Hope you can help me figure out the problem.
If blender makes good maps, and it's fast, stick with it. It would be good to test Xnormal though to compare render speed & output quality. You can also batch process with Xnormal, various people have made scripts to do this. Setting up occluders depends on how the asset is going to be used. If it mostly sits on the…
Okay, I promise this is the last update. So why starting on my next project I just had to fix this small major error. There was no atmosphere on my Earth so I fixed that. Also, did I make my model renders to sharp? I'm just curious.
This is the hi-poly, I splitted it to bake it separately: http://take.ms/zlIQV recreating a low poly shape from scratch and make it stick near the hi poly wouldn't create the same mistakes? Maybe a little less but... as a rule I found "less polys you got, the less planar they are." on another thread. So where can I accept…
I think making a 2D sprite animation (like most fighting games) on a simple plane would still work for the official challenge. Mr. Game & Watch in Smash Bros is pretty 2D. Would be even cooler is if you made sprites for a character who has only appeared in 3D fighting games.
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Hi I'm working on the landscape for my UDK project. And I need to make a cave and some other holes through the Landscape. I've tried removing a section, but that takes out a really huge chunk of it. Is there any way I could cut out the small individual faces from the landscape? I've attached a screenshot link below:…