These are some static props for Höllenfeue its a WWII game being developed on the UT3 engine. You play a German Soldier on the Eastern Front during the push into Russia.
Im torn on these props. Im wondering if I should make a group texture atlas setup A, B, and C or have the props in there own sheet separately? Either way I want decent resolution. Any suggestions? BTW the character will have the camera behind him Resident Evil 4 style,
Hello.! I'm looking for Freelance work. My specialty is hard surface for weapon , vehicle and props. Portfolio: http://inthecave.maru.net Email: zeorous@naver.com Thanks,